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22 September 2025 07:00 AM

Simplify character conceptualization to a simple direction.

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23 July 2025 03:37 PM

How to transpose dungeon exploration mechanics to social investigation.

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7 July 2025 04:51 PM

I decided to look at how leveling up worked in Dungeons and Dragons in older editions.

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30 June 2025 09:00 AM

To achieve something there is no way around trying it first.