22 September 2025 07:00 AM
Simplify character conceptualization to a simple direction.
23 July 2025 03:37 PM
How to transpose dungeon exploration mechanics to social investigation.
7 July 2025 04:51 PM
I decided to look at how leveling up worked in Dungeons and Dragons in older editions.
30 June 2025 09:00 AM
To achieve something there is no way around trying it first.